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 Post subject: News (08.08.2012)
PostPosted: 09 Aug 2012, 02:10 
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Joined: 14 Jun 2012, 08:13
Posts: 3113
1) Serious changes have been made to the housing system:
- area checking script for setting up a house has been re-written - Now it will be much easier to set-up a house, so the administration won't help with this issue anymore, as you could do this yourself.
- House rent has been changed to the ground rent, it is now 30gp a week for 1 tyle.
- Now you can make a house deed for 10% of the total cost of the house.
- Now you can have up to 35 friends in your house instead of 7;
- Changing locks in the house has been changed, now you can't lock/unlock items with old keys, because of the changes in the script some keys, which you were using before, might have been broken. You simply need to change your house locks to get new keys;
- Houses deeds are stacking now;
- Anti-magic field in the house area has been removed. Now you can cast all spells in the area of the house, including rune magic. Be careful with losing runes to enemies now, since they can recall to your home;
- Rules concerning setting-up a house have been adjusted under the paragraph 7. Read them for more information;
- In a few days, some signifficant changes will be made to the map of the world, please be adviced to not set-up any houses under the 2340 Y coordinate;
- It is not allowed to set-up a house in PvP zones of Quintar - Aiventis;
- Changes have been made to the house locking system;
- In order to procceed with changes some houses have to be replaced, signs of those houses were painted in an orange colour, if the brass sign of your house is orange, you have to replace it or inform the adminstration about it, otherwise administration may replace it to a random place or even remove it.
If your house had been set before 08.08.2012, than it might be violating the rule nr. 7, it's house sign isn't painted orange and so you should check the positioning of your house yourself.
2) Healers receive experience by healing their buddies in combat now. If you heal your friend for 100 health, you will get the same amount of experience as your friend for dealing 100 damage to a NPC. If this won't work-out we might change the amount of experience gained from healing.
Take a note that this server won't develop party system as a experience sharing system in pvm, experience is divided among players in a fair way, the more damage/healing you deal, the more experience you receive.
3) Guards in the capitals:
- Mage guardians are stronger now;
- Knights with halberds are weakened and also have their hp lowered.
4) Quests have been translated into English .
5) Identification of the 2.0.3 client with no encryption has been fixed.
6) All actions can be interrupted by the physical damage, even if you don't have the counter-attack option enabled in your game options.
7) Some extra measures have been made to not let any mounts/pets get into Gladiator/Team tournament.
8) You can't increase your Hiding/Stealth skills on tournaments anymore.
9) Drop chance of the enchanting scrolls have been slightly changed, weapon enchanting scrolls should drop more often now, while armor enchanting scrolls should drop less regularly.
10) Kindlings can be crafted by 1 piece now.
11) Increasing of the bowcraft skill has been lowered, if you craft items which require less than 10 units of material. Same applies to carpentry and tinkering.
12) A bug which didn't allow people to heal vampires has been fixed. Now you can heal a vampire, instead of trying to heal yourself..


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