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PostPosted: 08 Sep 2016, 01:20 
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Новичок

Joined: 08 Sep 2016, 01:01
Posts: 2
Hello,

I was playing today and ran into an Ogre. I ran away, as he was far above my skill. Got to my house then went inside and shut the door behind me. I thought I was safe as there was clearly a wall between me and the Ogre.

Well, the Ogre threw a boulder through the wall and hit me!

Now, being left with about 65% health, I ran to the top floor of my house and he still threw another through the wall and the floor and it hit me - again!

Now, I am at about 30% health. I decided to use the Hiding skill and I was successful. Now I was hidden, in my house, and on the top floor... I think you know where this is going. He threw another boulder, through the wall, threw the floor, hitting my hidden character and killing me.

Suggestion: Add a check for Line of Sight to the script for the Ogre (Troll/Ettin or whatever else throws boulders) to prevent this from happening again.

It should be something like:
Code:
if ( this.CanSee( m ) )


But I am sure you know that...

Let me know what you think.

PS: I will gladly test this again for you.


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PostPosted: 08 Sep 2016, 01:30 
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Ветеран
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Joined: 04 Mar 2015, 16:47
Posts: 676
Thanks for letting us know. I will send request about this issue to the bugtracker asap.

P.S. that story was really funny and interesting btw :P Thank you again and feel free to join us on Discord so we can discuss something further.

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