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 Post subject: instances//dungeons
PostPosted: 09 Dec 2017, 01:10 
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Начинающий игрок

Joined: 25 Oct 2017, 18:01
Posts: 12
Hello!

One "problem" that i feel, is that if you go to a dungeon, lets say destard, shame lvl 4 and so on. It is fun and everything, but if there already is one there or one more coming, the monsters gets killed to fast. All ends with a almost empty dungeon and no fun for anyone.

I dont know much about programing at all, but one idea/solution could be that in the peaceworld, you can have a own or grouped instance/dungeon. Maybe it could be a boss at the end. Could even be the dungeon bosses we have, but you have to farm it yourself to summon it. (should ofcourse go in a faster rate then now) and maybe you could pick the difficulty and such. But anyway, i personally would like it, and it would be a solution to some of the popular dungeons like i explained and so on...


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 Post subject: Re: instances//dungeons
PostPosted: 09 Dec 2017, 11:36 
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Игрок

Joined: 06 Jan 2017, 16:39
Posts: 127
check destard level 3 - it's a lot bigger than you think

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 Post subject: Re: instances//dungeons
PostPosted: 09 Dec 2017, 13:29 
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Начинающий игрок

Joined: 25 Oct 2017, 18:01
Posts: 12
Ive been pretty deep, but will try to go deeper then =). But the problem is still there =).


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