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PostPosted: 11 Apr 2020, 04:37 
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Руководитель проекта
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Joined: 31 Jul 2008, 19:08
Posts: 36073
Flame Shroud: Рецепт больше не требует Fire, Phoenix перья и Vials of Archmage.

Book Of Fire Storm: Рецепт больше не требует Vials of Archmage.

Staff of Corruption: Рецепт требует 10 cursed logs вместо 20.

Bardiche of Paroxysmus: Рецепт требует 8 cursed logs вместо 10.

Volcanic Sword: Добавлена 30% вероятность критического удара на 150% урона.

Gloves of Inquisitor:
Quote:
InitStaticMainAttribute(MainAttribute.Armor, 50);
InitStaticMainAttribute(MainAttribute.BonusStr, 50);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.Armor , 20);
InitWarProjMainAttribute(MainAttribute.BonusStr , 20);
InitWarProjMainAttribute(MainAttribute.BonusDex , 20);
Quote:
.Add(typeof(MeteorIngot) , 200)
.Add(typeof(DarkCrystalIngot), 200)
.Add(typeof(MithrilIngot) , 200)
.Add(typeof(GoblinsIngot) , 10)
.Add(typeof(LegendaryIngot) , 3)
.Add(typeof(HolyIngot) , 3);
это единственный рецепт, который был усложнен.


Belt of Magic Defence:
Quote:
InitStaticMainAttribute(MainAttribute.SlashDefence, 10);
InitStaticMainAttribute(MainAttribute.FireDefence, 15);
InitStaticMainAttribute(MainAttribute.EnergyDefence, 15);
InitStaticMainAttribute(MainAttribute.NecroDefence, 15);
InitStaticMainAttribute(MainAttribute.RegenStam, 1);
InitStaticMainAttribute(MainAttribute.RegenMana , 1);

//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.SlashDefence , 60);
InitWarProjMainAttribute(MainAttribute.FireDefence , 30);
InitWarProjMainAttribute(MainAttribute.EnergyDefence , 30);
InitWarProjMainAttribute(MainAttribute.NecroDefence , 30);

Robe of Magic Defence:
Quote:
InitStaticMainAttribute(MainAttribute.SlashDefence, 35);
InitStaticMainAttribute(MainAttribute.FireDefence, 35);
InitStaticMainAttribute(MainAttribute.EnergyDefence, 35);
InitStaticMainAttribute(MainAttribute.NecroDefence, 35);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.FireDefence , 20);
InitWarProjMainAttribute(MainAttribute.NecroDefence , 20);
InitWarProjMainAttribute(MainAttribute.EnergyDefence , 20);
InitWarProjMainAttribute(MainAttribute.MaxIntoxication , 300); //это 30 в игре
InitWarProjMainAttribute(MainAttribute.RegenIntox , 3);

InitWarProjMainAttribute(MainAttribute.DamagePenaltyBonus , 3);
Рецепт теперь требует 150 Cloth of Dark Magic вместо 200.


Robe of Basilisk:
Quote:
InitStaticSkillAttribute(SkillName.Poisoning, 10);
InitStaticMainAttribute(MainAttribute.BonusDex, 20);
InitStaticMainAttribute(MainAttribute.BonusHits, 50);
InitStaticMainAttribute(MainAttribute.FireDefence, 15);
InitStaticMainAttribute(MainAttribute.EnergyDefence, 15);
InitStaticMainAttribute(MainAttribute.NecroDefence, 30);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.BonusDex , 20);
InitWarProjMainAttribute(MainAttribute.Armor , 50);
InitStaticMainAttribute(MainAttribute.BonusHits , 50);
InitWarProjMainAttribute(MainAttribute.FireDefence , 10);
InitWarProjMainAttribute(MainAttribute.NecroDefence , 10);
InitWarProjMainAttribute(MainAttribute.EnergyDefence , 10);
InitWarProjMainAttribute(MainAttribute.MaxIntoxication , 300); //это 30 в игре
InitWarProjMainAttribute(MainAttribute.RegenIntox , 3);

InitWarProjMainAttribute(MainAttribute.DamagePenaltyBonus , 3);


King's of Dead Book теперь можно сделать Blessed:
Quote:
InitStaticMainAttribute(MainAttribute.EnergyForce, 60);
InitStaticMainAttribute(MainAttribute.FireForce, 60);
InitStaticMainAttribute(MainAttribute.NecroForce, 70);
InitStaticSkillAttribute(SkillName.Magery, 15);
InitStaticSkillAttribute(SkillName.Necromancy, 20);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.FireForce , 10);
InitWarProjMainAttribute(MainAttribute.EnergyForce , 10);
InitWarProjMainAttribute(MainAttribute.NecroForce , 15);
InitWarProjSkillAttribute(SkillName.Magery , 15);
15 магии перешло на бонусы боевой проекции.


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