For those who wants to see all bonuses at once here is a code
Lord of Winter's Talisman
Code:
{
InitMagicDefenceValue(10);
InitStaticMainAttribute(MainAttribute.EnergyForce, 10);
InitStaticSkillAttribute(SkillName.Magery, 10);
InitStaticMainAttribute(MainAttribute.RegenMana , 2);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.FireDefence , 5);
InitWarProjMainAttribute(MainAttribute.EnergyDefence , 5);
InitWarProjMainAttribute(MainAttribute.NecroDefence , 5);
InitWarProjMainAttribute(MainAttribute.Armor , 10);
InitWarProjMainAttribute(MainAttribute.DamagePenaltyBonus , 2);
}
Dread Crossbow
Code:
{
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.DamageBonus, 10);
InitWarProjSkillAttribute(SkillName.Tactics , 10);
}
Hat of Fanatic
Code:
{
InitStaticMainAttribute(MainAttribute.Armor, 5);
InitMagicForceValue(10);
InitStaticSkillAttribute(SkillName.Magery, 5);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.Armor , 20);
InitWarProjMainAttribute(MainAttribute.FireDefence , 5);
InitWarProjMainAttribute(MainAttribute.EnergyDefence , 5);
InitWarProjMainAttribute(MainAttribute.NecroDefence , 5);
InitWarProjMainAttribute(MainAttribute.DamagePenaltyBonus , 3);
}
Mantle of Fanatic Priest
Code:
{
InitStaticMainAttribute(MainAttribute.Armor, 10);
InitStaticMainAttribute(MainAttribute.FireForce, 20);
InitStaticMainAttribute(MainAttribute.EnergyForce, 20);
InitStaticMainAttribute(MainAttribute.NecroForce , 20);
InitStaticMainAttribute(MainAttribute.BonusHits, 50);
InitStaticSkillAttribute(SkillName.Magery, 10);
InitStaticSkillAttribute(SkillName.Necromancy, 20);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.FireForce, 10);
InitWarProjMainAttribute(MainAttribute.EnergyForce, 10);
InitWarProjMainAttribute(MainAttribute.NecroForce, 10);
InitWarProjMainAttribute(MainAttribute.Armor, 20);
InitWarProjMainAttribute(MainAttribute.EnergyDefence, 20);
InitWarProjMainAttribute(MainAttribute.NecroDefence, 10);
InitWarProjMainAttribute(MainAttribute.DamagePenaltyBonus, 5);
}
Cloak of Winter
Code:
{
InitStaticMainAttribute(MainAttribute.Armor, 10);
InitStaticMainAttribute(MainAttribute.BonusStr, 15);
InitStaticMainAttribute(MainAttribute.BonusDex, 15);
InitStaticMainAttribute(MainAttribute.NecroDefence, 10);
InitStaticMainAttribute(MainAttribute.FireDefence, 10);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.Armor , 10);
InitWarProjMainAttribute(MainAttribute.BonusStr , 5);
InitWarProjMainAttribute(MainAttribute.BonusDex , 5);
InitWarProjMainAttribute(MainAttribute.FireDefence , 5);
InitWarProjMainAttribute(MainAttribute.EnergyDefence , 5);
InitWarProjMainAttribute(MainAttribute.NecroDefence , 5);
InitWarProjMainAttribute(MainAttribute.DamagePenaltyBonus , 3);
}
Lord of Flame's Talisman
Code:
{
InitMagicDefenceValue(10);
InitStaticMainAttribute(MainAttribute.FireForce, 10);
InitStaticSkillAttribute(SkillName.Magery, 10);
InitStaticMainAttribute(MainAttribute.RegenMana , 2);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.FireDefence , 5);
InitWarProjMainAttribute(MainAttribute.EnergyDefence , 5);
InitWarProjMainAttribute(MainAttribute.NecroDefence , 5);
InitWarProjMainAttribute(MainAttribute.Armor , 10);
InitWarProjMainAttribute(MainAttribute.DamagePenaltyBonus , 2);
}
Talisman of Paroxysmus
Code:
{
InitMagicDefenceValue(20);
InitStaticMainAttribute(MainAttribute.Armor, 20);
InitStaticMainAttribute(MainAttribute.PierceDefence, 40);
InitStaticMainAttribute(MainAttribute.DamagePenaltyBonus , 3);
InitStaticMainAttribute(MainAttribute.RegenHits , 2);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.FireDefence, 5);
InitWarProjMainAttribute(MainAttribute.EnergyDefence, 5);
InitWarProjMainAttribute(MainAttribute.NecroDefence, 5);
InitWarProjMainAttribute(MainAttribute.Armor, 10);
InitWarProjMainAttribute(MainAttribute.DamagePenaltyBonus, 2);
}
Rune Staff
Code:
{
InitStaticMainAttribute(MainAttribute.FireForce, 70);
InitStaticMainAttribute(MainAttribute.EnergyForce, 80);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjSkillAttribute(SkillName.Magery , 10);
InitWarProjMainAttribute(MainAttribute.FireForce , 20);
InitWarProjMainAttribute(MainAttribute.EnergyForce , 20);
}
Staff of Corruption
Code:
{
InitStaticMainAttribute(MainAttribute.FireForce, 80);
InitStaticMainAttribute(MainAttribute.EnergyForce, 120);
InitStaticMainAttribute(MainAttribute.NecroForce , 120);
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjSkillAttribute(SkillName.Magery, 10);
InitWarProjMainAttribute(MainAttribute.FireForce, 30);
InitWarProjMainAttribute(MainAttribute.EnergyForce, 30);
InitWarProjMainAttribute(MainAttribute.NecroForce, 30);
}
Bardiche of Paroxysmus
Code:
{
//////////////////////WAR PROJECTION BONUSES/////////////////
InitWarProjMainAttribute(MainAttribute.DamageBonus, 10);
}
Robe of Magic Defence
Code:
{
InitStaticMainAttribute(MainAttribute.SlashDefence, 35);
InitStaticMainAttribute(MainAttribute.FireDefence, 35);
InitStaticMainAttribute(MainAttribute.EnergyDefence, 35);
InitStaticMainAttribute(MainAttribute.NecroDefence, 35);
}