A complete rebalancing of standard artifact sets has been made, namely Order, Chaos, Fire, Energy, Forest, Night Hunter, Darkness, Magic bone. In general, the sets have been significantly improved, the durability of items is now 30 (except for weapons), I will write more about each set on the forum. 1) The cloak is now always part of the set (except for Night Hunter, which does not have it). This is an important nuance in the balance, artifact sets are more profitable for a player who does not have a good cape. 2) Fire and Magic Bone sets have been redesigned to be carried with a shield, respectively, new items have appeared: Book of Fire, Shield of Fire Mage, Shield of Necromancer. 3) Fire Shroud and Robe of Energy give an additional bonus when equipped with their sets, in the war projection in this situation they are not inferior to Blessed Flame Shroud and Blessed Ice Shroud respectively. In peaceful projection, the bonus to magical power for these artifacts is slightly reduced (otherwise Flame Shroud and Ice Shroud in peaceful projection would be generally worse). 4) Robe of Forest, worn with the Forest set, grants additional desintoxication. 5) The aforementioned artifacts have become more expensive to make its Blessed and require more Blessed slots. Items already done Blessed will not change for the time being. 6) In Reinar's shop sets now cost 70 gods stones each, and it's also possible to buy enchant scrolls and resources for 100 pieces, receiving an additional 10% discount. 7) Items from regular crafting (not from recipes) will break by 10 units on death in PvP. 8) Items up to Dragon and Daemonic inclusive are allowed at the siege in the peaceful projection of the world. 9) The process of enchanting items is now faster. 10) Fixed several minor bugs. 11) Mithril sets will add 30 dexterity instead of 20. 12) Hat of Energy will now give 15 armor instead of 10.
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