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PostPosted: 20 Nov 2022, 19:00 
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A complete rebalancing of standard artifact sets has been made, namely Order, Chaos, Fire, Energy, Forest, Night Hunter, Darkness, Magic bone. In general, the sets have been significantly improved, the durability of items is now 30 (except for weapons), I will write more about each set on the forum.
1) The cloak is now always part of the set (except for Night Hunter, which does not have it). This is an important nuance in the balance, artifact sets are more profitable for a player who does not have a good cape.
2) Fire and Magic Bone sets have been redesigned to be carried with a shield, respectively, new items have appeared: Book of Fire, Shield of Fire Mage, Shield of Necromancer.
3) Fire Shroud and Robe of Energy give an additional bonus when equipped with their sets, in the war projection in this situation they are not inferior to Blessed Flame Shroud and Blessed Ice Shroud respectively. In peaceful projection, the bonus to magical power for these artifacts is slightly reduced (otherwise Flame Shroud and Ice Shroud in peaceful projection would be generally worse).
4) Robe of Forest, worn with the Forest set, grants additional desintoxication.
5) The aforementioned artifacts have become more expensive to make its Blessed and require more Blessed slots. Items already done Blessed will not change for the time being.
6) In Reinar's shop sets now cost 70 gods stones each, and it's also possible to buy enchant scrolls and resources for 100 pieces, receiving an additional 10% discount.
7) Items from regular crafting (not from recipes) will break by 10 units on death in PvP.
8) Items up to Dragon and Daemonic inclusive are allowed at the siege in the peaceful projection of the world.
9) The process of enchanting items is now faster.
10) Fixed several minor bugs.
11) Mithril sets will add 30 dexterity instead of 20.
12) Hat of Energy will now give 15 armor instead of 10.


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PostPosted: 20 Nov 2022, 19:48 
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So for each set:

MELEE SETS:

1) Chaos is an excellent set for a melee, without a good cloak it is not much inferior to a dragon (or maybe not inferior at all). A separate nuance - the chest now gives 10 vampirism, this is the only such item in the game. Cannot be equipped by paladins (it always has been).
2) Darkness - a plate for dexterity. Lots of dex, less damage and maximum life.
3) Order - plate with healing bonus. It was worn by paladins even before the changes, so I up his defense more carefully, but very much increased his damage (however, he will still be less than in chaos). Cannot be worn by vampires (it has always been).

CASTER SETS

1) Fire - an excellent set for a fire mage, without a good cloak and certain items (such as flashy Sandals of Magician) it can not only not yield, but even surpass Dragon. More percussive set than Energy. The set now comes with a Book of Fire and Shield of Fire Mage instead of a staff.
2) Energy - an excellent set for a mage of nature and energy, without a good cloak and certain items it can not only not yield, but even surpass Dragon. More defensive set than Fire.
3) Magic Bone - an excellent set for a necromancer, in general, it is similar to Energy, only necromancy. The set now comes with a Book of Necromancy (such an artifact already exists) and a Shield of Necromancer. Robe is missing, but Shroud of Undead Priest is fairly accessible.

DEX'ER SETS

1) Forest - here I can't write whether he's great or not, because unlike the tank and caster, I don't have standard reference equipment for the archer. Made based on Dragon Chainmail, greatly improved. Next, you need to test in the game.
2) Night Hunter - stealth set. Due to its uniqueness, it was used in this regard even before the upgrade, although not in directly serious PvP. Due to the hyde/stealth, apal is more careful not to make it imbu. But also improved, especially damage.


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PostPosted: 24 Nov 2022, 01:19 
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11) Mithril sets will add 30 dexterity instead of 20.
12) Hat of Energy will now give 15 armor instead of 10.
13) Corrected the time on the server.


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