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PostPosted: 04 Nov 2023, 21:59 
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Relic jewelry appeared in the world - a logical evolution of Ancient Magic jewelry. They drop only in the war projection from any mob, on average one item per 1kk of base experience (the same probability as the drum of war, but without increasing it for bosses). Unlike Ancient Magic:
1) The base gives 16 (instead of 12) protection from magic, 4 (instead of 3) necro strength, 6.0 (instead of 5.0) Necromancy.
2) Three random stats +7 (instead of +5).
3) Five random skills +6.0 (instead of +5.0).
4) Added to the list of skills: Healing, Resisting Spells, Parrying, Poisoning, Spirit Speak. Wrestling skill removed.
Since Poisoning can now be raised, it has been added that Paralyze Poison can only be used by Assassins. Earrings give a double bonus (two stones).


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PostPosted: 04 Nov 2023, 22:16 
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Why do these only drop in War Projection?


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PostPosted: 04 Nov 2023, 23:10 
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Everpresent wrote:
Why do these only drop in War Projection?
The experiment.
1) How much it will attract people to farm in the War Projection?
2) How fast will be the Server saturation with such items (without drop in Peace)?
3) How much the players will like such concept?


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